Those creatures each gain temporary hit points equal to half your warlock level + your Charisma modifier.Starting at 14th level, the radiant energy you channel allows you to resist death.

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This alone is reason enough to take Celestial.All Warlocks gain access to a pact at level 3, which alters their gameplan and offers some new Invocations for them to choose.

In addition, you give them between 10 to 15 hit points. For Celestial Bladelock, your best option is to start with 1 level of Fighter, for heavy armor and Con saves, then take the rest of your levels in Warlock. Notify administrators if there is objectionable content in this page. Within the pages of comes a new type of Patron; a really good one. Get the scoop with our Minor Illusion 5E Guide.

If you want a good flavor spell, this isn’t completely useless… But, there’s better spells.Not a horrific spread of spells, but there’s a reason a lot of them are on a Cleric spell list.

You have a pool of d6s that you spend to fuel this healing. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. It’s not the most efficient blaster, nor the best healer.

That’s pretty significant; you’re healing 2d8+5 if you learn Cure Wounds by now. The list all possible uses for a Cleric, so it’s actually a pretty decent spread.Let’s start with the generic Cleric role spells; Cure Wounds, Lesser Restoration, Revivify, and Greater Restoration.

From slightly weak damage options, to Cure Wounds, to even reviving allies, this subclass is oozing with flavor. And you lose the benefits of Light Bearer completely. Warlock: The Celestial Your patron is a powerful being of the Upper Planes. That may not sound like a lot, but you want every single chance to survive an attack you can get; 15 can easily let a Wizard tank an extra hit and get another turn off.

News and Networking for the Pagan Community of Michigan You can escape opportunity attacks, further rays from the enemy Wizard, and prevent them from being a real threat to the rest of your party for a little while. Well, Wizards of the Coast decided to give you a good way to get off the ground, too.Starting at 14th level, the radiant energy you channel allows you to resist death.

See pages that link to and include this page. You also get to use this when you make “a” death saving throw… If you really want to, you can use this after you fail two death saves just to guarantee your survival.

This ability just does so much, all for not even an action.

I'm definitely gunna go against the grain on anyone saying the Celestial Warlock …

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With +5 Charisma, you can expend 5d6 at once, as long as you’re level 4.

Not much of a problem for Warlocks, and area of effect spells are rare for Warlocks.

You have resistance to radiant damage, and when you cast a spell that deals radiant or fire damage, you add your Charisma modifier to one radiant or fire damage roll of that spell against one of its targets.Every time I looked back at Xanathar’s, I kept thinking this gave you resistance to Fire. The following spells are added to the warlock spell list for you.At 1st level, you gain the ability to channel celestial energy to heal wounds.
The damage is a nice cherry on top; an average of 14 damage isn’t significant by this point in the game, but you get it for free. You have a pool of d6s that you spend to fuel this healing. Imp is the best, but why would a Celestial have an imp? Each creature of your choice that is within 30 feet of you takes radiant damage equal to 2d8 + your Charisma modifier, and is blinded until the end of the current turn.Once you use this feature, you can’t use it again until you finish a long rest.Unless otherwise stated, the content of this page is licensed under Gah, which is better? Wall of Fire and Flame Strike are rather good area of effects, though they are both slightly expensive for their spell cost.

Healing half your health is a pretty big deal. You’ll get some good uses out of the list, so go crazy! Check out our The Archfey Warlock 5E Guide | Rules, Tips, Builds, and MoreThe Undying Warlock 5E Guide | Rules, Tips, Builds, and MoreThe Circle of the Land makes for a powerful spellcaster that can deal damage or serve as utility for the party. If you got downed by a melee combatant, or simply a spell with a range of 30 ft, those creatures no longer get to see you.

This temp HP is basically guaranteed to be useful.Remember how your level 1 ability helped other people get off the ground? Your options are… Somewhat strange, flavorwise. The problem is, you only have so many spells known. It’s not awful, but if anyone else can cast it, let them.

Warlock is also giving me a nice, powerful sprite that flies around invisible to administer heals as well.

Learn it; your Cleric might not have the time to cast it themselves.For damage, you have Guiding Bolts, Flaming Sphere, Wall of Fire, and Flame Strike. Want a better look at playing a warlock? Even if this set you to 1 health, that alone wouldn’t be too bad.