They mostly absorb Imperial buffer worlds stripped of manpower and armament in the face of massive redeployments to face other threats, offering the Empire's protection in return for annexation and outright conquering the places that don't take the deal. In other words, they are the army who most resemble modern forces in terms of strategy, and mixed armies of infantry, armor and support elements are a good combination. They are ever eager to expand the greater good, and have disciplined and well trained soldiers prepared to perform this task. It has, what look likes, a new daemon unit in there 'Terrorfiend', which I've heard the 91% Upvoted. /tg/ has both newbie and the seasoned neckbeards. on 1d4chan there is this page S-shut up you filthy sluts! Even in the light of the devastating Damocles Gulf Crusade they gave only inches, and have turned their hardship into reason to push harder and higher. Keep in mind that I don't hate the Ultramarines, but their current characterization is still sickeningly perfect. This may have something to do with how unemotional Tau are, as some of the more passionate subjects in the fluff had been slightly affected by warp shenanigans like faint whispers and slight feelings of "wrongness" in places where humans freak out and try to run away immediately, while more calm and collected tau hadn't noticed anything strange.
It's not a serious setting, which is a big part of why it is fun. The amount of nerdrage over 1d4chan in this thread is really ridiculous
That flyer you picked up at a test event or printed off online may have the base rules for the game, but the Core Rulebook will include details on everything else, including mission types, terrain, and stratagem use. It seems I scrolled right past the link to the fan codex.
To be fair they have strategies and game play tactics for the table top. The pages are so funny that I'm able to read through all the lore of warhammer 40k. I read a bit more or the articles on 1d4chan and some of it is very sexual or porn-like. Additionally, in the novel Farsight: Crisis of Faith by Phil Kelly (detailing the Farsight Expedition) not only is a Tau Water Caste Magister possessed by a daemon of Tzeentch, who is banished Tau have ridiculously long, detailed and actually meaningful names. A Tau-Space Marine alliance, though, would be odd, to say the least, since Tau and Space Marines are always going at it in the 7th edition corrected all of this for the Tau, making them only battle brothers with themselves and certain allies of convenience, like Necrons and the Eldar, while the rest are desperate allies or, in the case of daemons and 'Nids, Come the Apocalypse.
Read; Edit; History; Tactics relating to Warhammer 40000 and its assorted sub-games. This effectively "fixes" the issue from the point of view of a butthurt puritan while still allowing for those who bought Tau models to include them as allies in their games.
Humans must be in physical contact with an Ethereal or perhaps subjected to heavy doses of the pheromone in other ways to be sufficiently affected but aliens are affected merely by being in the vicinity of an Ethereal. abusing the ever-loving shit out of cheap-and-effective long-range missile strikes and widely-available infiltration and cover-save-raping Making sure each detachment shares the same will allow your units to benefit from any special rules based on that keyword. Unfortunatly, Neithan is right about the crunch but I agree that it is far more important to understand the fluff than to know it all.
For me I just want to laugh.
It also explains the units on crunch well, explaining how they are used. The core shared keyword for your units is the wildcard . Not to mention the continuity issues between the writers and the titanic incompetencies GW is known for. As examples, look at how they changed tactics in reaction to the Additionally, Slingshot drives are rather big, heavy and power-hungry, even compared to the Warp drive (which takes up a 1/3rd of a smaller imperial ships). Taudar is dead, thank fuck. Of course, the mind-influencing pheromones they use to conquer new worlds and their psycho-indoctrination mass re-education facilities will just have to be ignored if you don't want destroy your wishful thinking for a half-way decent faction to exist in 40k. The Tau likely practice economy of force, which has consequences both on and off the battlefield. T, try to communicate without swearing or other kind of rude associations. Sadly while this trait is often shown in the fluff, it does not affect Tau crunch in any way aside from their total lack of psykers. It's kinda hard to explain it, you might find some clues or the answer your looking for when you read some of their posts...yeah I know...it's kinda weird You are going to need the following in this order: 1. So yeah, the Tau empire is not even close to being spotted by the High Lords, not to mention recognized as a threat dangerous enough to actually do something about.