The question is answered, right answer was acceptedI've been crawling the web looking for a solution to the following issue:I've constructed a custom tree mesh in maya.

HOWEVER, the issue I run into is that when exporting (in .fbx) into split meshes (one for trunk other for leaves) and then importing into unity, they cannot be added to the terrain editor/painted because unity does not apply a meshrenderer to them. Thanks, but tree models in Unity are affected by the Wind Zone, and do not have to be animated. This value controls the swaying of the branches parallel to the wind direction. © 2020 Polycount.

A GameObject’s functionality is defined by the Components attached to it. * Put smaller values if your tree isn't vertex paint * Set a negative value to the trunk, makes it moving with the leaves (leaves must have a positive value) * This MaterialPropertyBlock looks very weird and bad with strong wind forces Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. Thanks, but tree models in Unity are affected by the Wind Zone, and do not have to be animated. The built-in trees use geometry shaders to mutate the tree mesh using the wind forces. A component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. A GameObject that adds the effect of wind to your terrain. Click on the Terrain to place the selected Tree. I was able to Animate the Leafs with shadergraph which added alot of life to the scene. The secondary factor required for wind is on the V value of the UV2 channel. If you did not create the Tree in Unity, set the Bend Factor to 1. I think they should have this complete solution implemented in Unity Pro 5 by default. To create a Wind Zone GameObject directly, go to Unity’s top menu and go to GameObject The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. You can add branch levels and leaves to trees in the Tree Inspector window. So you'll need to import the textures,create the material with Shader Nature and give it to each section.For best results and be able to pay a monthly fee, try the SpeedTree for Unity. Place the wind zone (depending on the type) near the trees created with the tree creator and watch it interact with your trees!. The best place to ask and answer questions about development with Unity. Wind for unity custom trees for several materials optimized. I have some custom Trees which I created myself. I think they should have this complete solution implemented in Unity Pro 5 by default. A GameObject can contain any number of components. To create a Wind Zone GameObject directly, go to Unity’s top menu and go to For details on all of the Wind Zone settings, see documentation on the The wind blows over the trees in pulses to create a more natural effect. You can control the strength of the pulses with The main use of wind is to animate trees, but it can also affect particles in a Particle System if that Particle System uses the Copyright © 2020 Unity Technologies. A functional part of a GameObject. Now, I've read that in order to get wind to work on custom trees in the terrain editor, they must have separate trunks from leaves. The Unity 5 Pro Tree Creator have serious limitations so I only advice use it to testing and provisional solution. The question is answered, right answer was acceptedI've been crawling the web looking for a solution to the following issue:I've constructed a custom tree mesh in maya.

A 3D GameObject such as a cube, terrain or ragdoll.

Terrain-based Trees that have a Bend Factor react to Wind Zones by bending and swaying, according to the values of the Wind Zone’s Turbulence and Main properties. The "Custom Tree Importer" lets you import manually modeled trees from Maya, 3ds Max, Modo or Blender and "adjusts" them to be compatible with unity’s advanced tree creator shaders. Each will have its respective material you need create within the Unity. First of all, to create a new wind zone just click on Game Object > Create General > Wind Zone . Mainly because you cant implement a successful LOD or individual tree wind. It also supports smoothly fading LOD groups using custom shaders which add advanced wind animations and physically based rendering to your trees and foliage.